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Steam!

Hello Shmup Fans,

A Quiver of Crows now has a Steam store page and community hub!¬†First of all, thanks to everybody who gave us a Yes vote on Steam Greenlight – we couldn’t have made it this far without you.

Now that the Steam page is up, we encourage you to Wishlist and Follow us there to stay up to date with the latest development progress. Make sure to check out the hub’s artwork section for never before seen concept art and development screencaps. Also if you have questions about the game, feel free to post questions in the discussions area of the hub.

That’s it for now. Stay tuned for more updates!

Art, Code, and Levels! A Progress Update!

Hey Peoples!

We’ve been super duper busy over the past few weeks and a whole bunch of stuff got done. Figured we’re due for another progress update, so here it is:

Art!
The art in the different levels of A Quiver of Crows is inspired by the color palate associated with each time of day. From the baby blue skies of dawn, to the pink and purple hues of sunset, each time of day is beautiful in its own way. With this in mind, Danny has been finalizing the look of the Dawn and Sunset levels. He did quite an amazing job – check it out below!

Palm Trees at Sunset

Pine Trees at Dawn

Code!
On the programming end of things, Chad has been busy creating the Windows and Linux alpha builds of the game (the OSX build is already good to go). It’s really cool to see the game running on 3 operating systems!

Levels!
Levels – those are important, right? That’s why Alice has been chipping away at the level design and enemy balancing. Not too easy, not too difficult! We hope to have one of the levels ready for alpha testing soon – can’t wait!

Other Stuff!
In other news, we released a mini billiards game on the App Store. It’s really casual, mindless, and fun – check it out!


Also, if you’re a game developer, you might be interested in the Steam concept stats we shared recently in a Gamasutra blog post.
 
Ok! It’s back to work for us. Thanks for reading and don’t forget to follow us @AQuiverOfCrows for all the latest.

1 Shot Pool

We made a mini-game!

Hey Peoples! Check it out:

It’s real simple. You get 1 shot to sink them all! Give it a shot – you might even like it if you’re not totally into billiard games.

Also, it’s free! Go get it now!!!!!!!1!1!!
1 Shot Pool

The Aftermath of Being Greenlit

Hi everyone!

Being Greenlit gave us a huge morale boost and an even bigger pile of work! Luckily though, we can ease off promoting the game for now and focus most of our attention on game development. The three of us have been busy:

  • Danny is working on the environmental assets for two new stages.
  • Chad is upgrading the development framework and preparing the Windows build for alpha testing.
  • I’m building the alpha level as well as balancing the monsters.

I’ll leave you with this timelapse video showing the ground building process of a level using the RUBE (Really Useful Box2D Editor):

That’s it for this update. Don’t forget to follow us @AQuiverOfCrows for the latest news and screenshots of A Quiver of Crows.

A Quiver of Crows has been Greenlit!

Thanks to everyone who has voted, tweeted, written about, and supported us in any way. We are so humbled and extremely grateful!

A Quiver of Crows Greenlit on Steam on January 26, 2015

A Quiver of Crows Greenlit on Steam

It’s back to work for us. Follow us for more updates! @AQuiverOfCrows

In the Midst of Greenlight

Now that we’re about 2 weeks into Greenlight we’ve done a good deal of reaching out to journalists, websites, and shmup fans. The process takes a lot of time and anytime someone picks up a story on us, it’s a big help.

Check out the awesome coverage the game has gotten so far!
IGM Forum Finds: A Quiver of Crows
Destructoid – A Quiver of Crows looks lovely…
Gaming on Linux

At this point we will let our Steam Greenlight page go into auto-pilot as we continue getting a stream of votes. Feedback from our voters has been mostly positive so far, which is hugely motivating!

Here’s a timelapse showing the animation process for willow trees that will be in A Quiver of Crows! The animations are being done in Spine – 2D animation software for games.

Thank you for your support and lets keep those yes votes coming!
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A Quiver of Crows™ is on Greenlight!

Hi everyone!

We are excited to announce that A Quiver of Crows is on Greenlight! If you haven’t seen our trailer, check it out there. Please vote for us!

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If you have a moment, please help spread the word of our Greenlight campaign to your family and friends. We need as many votes as we can from our fans in order to be successful.

Thank you!

Homing Quills!

Happy New Year! Things are pretty distracting during the holidays, but we are still getting work done on A Quiver of Crows. Our entry on Steam Concepts has been very positive so far.

Check out our new screenshot. We don’t have homing pigeons in our crow game, we have homing quills!

These quills will heat-seek enemies and hunt them down relentlessly!

We will be running our Greenlight campaign next week, so stay tuned!

Please follow us on Twitter @AQuiverOfCrows for updates.

Happy Holidays!

Aside from baking tons more gingerbread cookies, we’ve been hard at work as usual. We finally managed to complete the announcement trailer for A Quiver of Crows and our Steam Greenlight campaign is almost ready!

Visit the updated site and take a look! We’ll do a more official announcement of the trailer once the Greenlight campaign launches in early January.

laser weapon

Hey skull – open wide! Zap zap!

For more updates, please follow us @AQuiverOfCrows.
Have an awesome holiday season!

How We Make Our Games

Hey Everybody,

We just wrote up an overview about which tools and frameworks we use to make our games. This might be interesting to those of you who are trying to get into game development and/or if you’re an artist, programmer, or musician.

Read all about it here: What We Use to Make Our 2D Games

In other news – the trailer for A Quiver of Crows is almost done! Stay tuned!