It’s time for another progress update on our upcoming twin-stick shoot’em up: A Quiver of Crows.
Developer Let’s Play Video
Check out the latest developer let’s play we recorded – sine waves, skulls, and more weapon upgrades!
Last month we finally got around to completing and sending out the press preview build. A whole bunch of press and let’s players streamed the game on Twitch and YouTube. It was really fun to watch their reactions, especially how different gamers handled enemy swarms when they happened. Here’s a couple of our favorites:
We’ve been balancing and fine tuning the sine wave weapon. This is the fastest weapon in the game, but it’s the lightest. It’s good for taking out fast moving enemies like the wasps, but the light weight of these bullets makes them ineffective at moving heavy enemy corpses.
— A Quiver of Crows (@AQuiverOfCrows) February 27, 2016
The stages are getting more and more difficult. Health upgrades already exist in the game, but for the later stages we’re also throwing in shields to help players get through the really tough areas.
— A Quiver of Crows (@AQuiverOfCrows) February 20, 2016
A good chunk of development time over the past couple months has been spent on stage design and building. The Dawn, Morning, and Noon stages are complete now and we are now focused on the Sunset and Night stages. Check out this lovely work in progress screenshot of one of the Sunset stages:
— A Quiver of Crows (@AQuiverOfCrows) January 23, 2016
So that’s it for this progress update. If you have any questions, please feel free to contact us at firstname.lastname@example.org or start a discussion in our Steam community hub. And don’t forget to wishlist the game on Steam and follow us on Twitter @AQuiverOfCrows for more frequent updates!