Time for another progress update on our upcoming twin-stick shoot’em up: A Quiver of Crows.
We have a new trailer! It’s been a while since our Greenlight trailer, so we figured it would be good to have a fresh trailer full of all the latest stages and weapons in the game.
Co-op Developer Let’s Play Video
We finally polished the co-op gameplay functionality – check out our first co-op let’s play! It also features a Sunset stage, new sound effects, toucans, beetles, and the latest weapons.
A Quiver of Crows is a MomoCon 2016 Indie Award Showcase Finalist! We’re also going to be showing the game at MomoCon in Atlanta, Georgia. Come by and play the game if you’re attending the convention.
We’re adding more content into the game all the time now. The latest enemies we’ve added are the:
This enemy can become ghostly from time to time during which it doesn’t take any damage. Pro tip: if you use the laser beam, you can hit this enemy when it’s in a ghostly state.
Don’t be fooled by this thing’s sluggishness. Let it get close enough and it will dart at you, horns first!
We’ve also got some new upgrades:
- Weapon Level 3
With this upgrade, each of the weapons gains an additional spread or feature. For example, the plasma weapon now shoots 3 simultaneous plasma bullets.
Pick this up and your crow is protected by up to three enemy attacks.
Last, but not least, we’ve been getting the Sunset level into the game. People seem to really like the pink colors in this one:
— A Quiver of Crows (@AQuiverOfCrows) March 20, 2016
More press previews are being put up on YouTube and Twitch. If you’re part of the press and would like to preview the game, please request your key via Keymailer.co
That’s it for this 27th progress update. If you have any questions, please feel free to contact us at email@example.com or start a discussion in our Steam community hub. And don’t forget to wishlist the game on Steam and follow us on Twitter @AQuiverOfCrows for more frequent updates!