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November Progress Update

Hey Peoples!

Here’s another progress update on our upcoming twin-stick shoot’em up: A Quiver of Crows.

Developer Let’s Play Video

Watch our latest developer let’s play video showcasing one of the latest stages as well as some newly completed weapons:

More Enemies!

Over the past few weeks Danny and Chad spent a lot of time adding new enemies. Our goal is to introduce a new enemy every 2-3 stages. Among the latest enemies is a darting beetle, a floating urchin that shoots spikes all around, and a demonic flying eyeball that shoots a triple spread of bullets.

New Weapon Upgrade Level

A Quiver of Crows is heavily influenced by traditional shmups that feature weapon upgrade pickups. We have just finished developing the 3rd level upgrade pickup, which causes the purple bullets to spread 5 ways, the plasma weapon to fire 3 parallel bullets, and the laser beam to reach further. With the level 3 upgrade the game has really started to feel even more chaotic as the screen fills with colorful bullets and piles of enemies.

More Music!

Enjoy the latest track, courtesy of Alice:

More Stages!

Alice has been working hard creating stages. She’s nearly 40% done with all of our planned stages, and we hope to have another beta and press preview build ready soon. If you’re a member of the press and would like a preview build, please contact us at crows@sheado.net.

IndieCade

Last month we got to show our game at IndieCade’s IndieXchange Gametasting. It was awesome to have lots of other developers play the game and give us feedback – much of which has already influenced the latest build of the game. The showing went great and the game was even selected as part of the Gametasting Spotlight!

Stay Tuned!

That’s it for this month’s update! If you have any questions, please feel free to contact us at crows@sheado.net or start a discussion in our Steam community hub. And don’t forget to follow us on Twitter @AQuiverOfCrows for more frequent updates!