January 21, 2015 – 7:53 pm
Now that we’re about 2 weeks into Greenlight we’ve done a good deal of reaching out to journalists, websites, and shmup fans. The process takes a lot of time and anytime someone picks up a story on us, it’s a big help.
January 8, 2015 – 4:14 pm
Hi everyone! We are excited to announce that A Quiver of Crows is on Greenlight! If you haven’t seen our trailer, check it out there. Please vote for us!
December 30, 2014 – 3:22 pm
Happy New Year! Things are pretty distracting during the holidays, but we are still getting work done on A Quiver of Crows. Our entry on Steam Concepts has been very positive so far. Check out our new screenshot. We don’t have homing pigeons in our crow game, we have homing quills!
December 22, 2014 – 4:04 pm
Aside from baking tons more gingerbread cookies, we’ve been hard at work as usual. We finally managed to complete the announcement trailer for A Quiver of Crows and our Steam Greenlight campaign is almost ready!
December 9, 2014 – 6:06 pm
Last week we were busy with more trailer related tasks. We created an alpha version of the trailer for A Quiver of Crows and submitted it to our friends for feedback. The general reaction has been overwhelmingly positive!
December 2, 2014 – 1:41 pm
Hi Peoples! Last week was a short holiday week during which we were busy stuffing ourselves with turkey and gingerbread cookies. Nevertheless, we managed to get a bunch of work done, especially in finalizing more weapons for our dear crows.
November 24, 2014 – 4:21 pm
Here’s a screenshot for our new stage in our work-in-progress shmup A Quiver of Crows. Such quiet serenity in the calm blue stillness before chaos erupts!
November 18, 2014 – 1:27 pm
Here is the new reveal for the Skelecrane boss in our upcoming shmup, A Quiver of Crows. Majestic and graceful for such a bony big bird! (Note: work in progress, likely to change)
November 10, 2014 – 5:59 pm
Hey Peoples! After returning from GDCNext (a gaming convention) last week, we jumped right back into work. As you can see from the screenshots on the site – A Quiver Of Crows ™ – we’ve got a morning-time scene set in a valley. We also have an afternoon scene set in a desert junkyard.
November 5, 2014 – 1:46 pm
We were at GDCNext (a game development convention) this week, and it was very fun! After months of secluded work on A Quiver of Crows, it’s nice to be social with other developers. We got to play their upcoming or recently released games, chit-chatted about game development, and got lots of handy advice!