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Furdiburb – what we’re working on

Hello! I’m here to let you guys know what we’re planning for our next release. We want to thank everyone who has emailed us with suggestions. We read all emails, and it takes us a while to respond. We always gather the suggestions we like in a list and go through a choosing process to figure out which suggestions we want to implement for the next release (as well as figure out what bugs we should fix asap). This game is far from finished, and we hope each update makes the game feel more complete.

In our last update, we introduced sickness, so logically, we will be looking to release a cure “soon”. However, our question became, “how to cure?” After some brain storming, we decided that having a medicine bottle grow on a sprout was too predictable. We felt that he should travel to a new land in order to find medicine. After arriving to the new land, there would be a store he could get the medicine from.

But first, he needs to be able to travel, and that is actually very very complicated to develop. We will need to use trigonometry and geometry formulas in order to achieve the effect we want. We anticipate this huge new feature will also introduced a lot of bugs that will take time to fix before this update is ready for release.

So, unfortunately, we probably will not be able to release the medicine shop with our next update. Don’t worry, Furdiburb should get better by himself, and there is no consequence for getting him sick.

So, for our next update,

  • Furdiburb will be able to travel to a new land. We really like the land our artist has come up with!
  • Music – hopefully this will give Furdiburb even more personality.
  • Tweaks to bathing so it isn’t so rigid, and other bug fixes

Until next time, folks!