download press kit as .zip (3.5 MB)


Orange County, California

Release date:
Google Play - Feb 2014
Windows Phone Store - Mar 2014
The App Store - Apr 2014

Game Download:

Get it on the App Store

Get it on Google Play

Amazon App: Eras of Alchemy width=

Windows Phone App : Eras of Alchemy

iPhone, iPad, iPod touch
Android - all devices
Windows Phone 8
Amazon Kindle


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Regular Price:
Free / Freemium




It's a good day for an Apocalypse!

Earth has been destroyed by a shower of asteroids. It's your duty to help H.E.R.A. resurrect all of Earth's creatures!

H.E.R.A. (Holographic Earth Revival Alchemist) awakens one day to find Earth destroyed with little life remaining. It's your duty to help save the planet by resurrecting animals with the help of H.E.R.A. Using the powers of science and alchemy, discover animal combinations to create creatures and advance through eras of time. Simply scroll through the graveyard and tap on fossils to resurrect animals while solving riddles to create new creatures.


  • Wonderful Animals
    • Unique animations breathe life to the animals
  • Each animal combination has a unique riddle
    • Parents' biomes can be revealed
    • Parents' traits can be revealed
    • Parents, themselves, can be revealed
  • Resurrection System
    • Delete a single animal
    • Clear the screen of all living animals
    • Scroll down into the graveyard to resurrect previously discovered animals
  • Scenery changes as you advance through time


After Furdiburb - written in Java without an engine and taking half a year porting to iOS - the team decided they needed to revisit their technologies in order to speed up porting. They chose the Cocos2d-x engine for coding up this game and Spine technology for the characters' and animals' animations. The core gameplay of Eras of Alchemy was based on The Factory mini-game on Furdiburb.


Eras of Alchemy Trailer YouTube

EoA Game Play YouTube

Reviewers: Basic Walkthrough

We know game reviewers are super busy. Here's a detailed walkthrough to help you quickly understand the basic gameplay: Show/Hide Walkthrough


Founded in 2010 by two guys and a gal, our goal is to make the world a happier place, one app at a time.

Eras of Alchemy Credits

As with most small startups, we wear many hats. These are our primary roles, but each of us had a part with the game’s design, direction, writing, customer support, etc.

Chad Ata
Lead Developer

Danny Ata

Alice Lo
Developer, Composer




At age 7 his father brought home a Sinclair 1000 with a 16K ram expansion module - quite an amazing thing that was to Chad. He spent his entire summer inches away from the family television as he copied and played computer games from the Sinclair instruction manual. By the end of the summer, Chad needed glasses and was well on his way to becoming a video game developer. Eventually he earned a masters degree in computer science and worked in video conferencing and dabbled in robotics before moving on to video games. “I’ve always been fascinated by multimedia and artificial intelligence and the possibilities of combining both to produce something anybody can appreciate - such as Furdi!” Chad’s favorite games include Super Mario Brothers, Mario Kart, Street Fighter II,Day of the Tentacle, Sam and Max, Shadow of the Colossus, 007 (for Nintendo 64), Halo, Gears of War, Limbo, and Super Meat Boy.

Danny is the art department at Inspired by the "Superflat" art movement marked by artists such as Takashi Murakami and Chiho Aoshima, he strives to bring this happy yet dark style to video games. He also holds close Wabi aesthetics, and you can easily pick up on these influences in Furdiburb; Nature, whimsy, and colorful yet eerie environments. His favorite game is Tales of Symphonia which he sometimes rambles about - to everyone's puzzled looks. Other favorites of his include Shadow of the Colossus, Katamari Damacy, Mass Effect, Red Dead, Harvest Moon, and some of the old school games like Kyrandia and King's Quest. Danny also has a diploma in business administration which he may or may not have folded into a paper plane, or an origami frog.

Alice’s gaming experience first started when, ignoring her whiny wishes for a Nintendo, her parents brought home a Sega Genesis. Her father said that the only reason they even bought the console was to get her interested in computers. She did, and also got addicted to video games. Because her parents refused to buy her any more games, she relished in playing the same games over and over again, pushing herself to improve as a player. She enjoys a wide range of games “but I’m not into sports or flight sim games”. Following her childhood patterns, she prefers to “play the heck” out of what few games she has. Favorite games? Secret of Mana, Chrono Trigger, Okami, Silent Hill, Left 4 Dead, Odin Sphere, Diablo II, Shadow of Colossus, and Plants vs. Zombies. She currently plays World of Warcraft and Diablo III. She majored in computer science but worked in the financial field for several years before returning to her old flame.

presskit() by Rami Ismail (Vlambeer) - also thanks to these fine folks